Working together with Sukru Gilman as my point person, we were responsible for most of the environment art of the Aurvangar Wetlands from blockout, all the way to the end product. I was responsible for creating the bubbly stalactite rocks, and structures from scratch. Plant creation was from edited scan data. I also assisted with some FX placement. Surku and I were also responsible for assembling each level, and he was responsible for all other rock creation as well as all materials. Liz Reddington was responsible for the boat rack. Most small props and all trees are from outsource.
The wetlands were the first levels I got to work on for God of War Ragnarok. I couldn't have done it without Sukru, who was fantastic to work under and learn from! Big thanks to all other departments who worked so hard to bring these levels to life. It was a huge team effort!